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LevelNorm 2 Manual

LevelNorm 2 automatically normalises your audio to R128, ATSC or custom targets.

Quickstart

You may have to select your loudness target. The default is R128, but if you need another target do so in the settings page. The next time you open LevelNorm2 it will be set to this preset automatically.

For realtime usage VST/AU/AAX:

  • Load LevelNorm 2 on the last possible insert of your DAWs master bus.
    LevelNorm2 needs to read and analyse all final audio that will be exported. This is why it needs to be inserted on the last possible insert of your master bus. And you need to play all the final audio of your DAW project at least once.
  • Create and play all your final audio of your DAW project at least once.
    LevelNorm2 remembers your timeline. This means you are free to play your timeline in pieces in any order. This also means that when you change a small part in your timeline, you will only have to play that new part to let LevelNorm2 update the analysis for the whole track.
    In the interface you can check the span of timeline range that is measured. By the start and end times at the top left and right. If there is a gap (a missing part of the timeline) it will be displayed in red in the middle of the start and end times.
  • Set your master fader at 0 dB and you are ready to export your audio.
    The master fader sits behind LevelNorm in the process chain. This is why it needs to be set to 0 dB, so it does not change the loudness of the exported audio.
    When you save your project (which a DAW does while exporting your audio), LevelNorm will adjust the volume of the audio that runs through it to match your target. You can also do this manually (but do not have to) when you stop playback and click on the red X icon in the LevelNorm2 interface. The X mark will then change into a green checkmark and the adjust gain value will be changed accordingly.
    Thats how easy it is. In theory you will never have to open the LevelNorm2 interface to export to target.

For offline usage AAX AudioSuite:

Just like its predecessor, LevelNorm2 can be used on clips in ProTools and MediaComposer. Select a clip to normalise then open LevelNorm2 from the AudioSuite – Dynamics list. Click ‘Render’ and you are done!

Settings

Open the LevelNorm2 interface and click on the cog wheel (top right) to open/close the settings page.
Here you can select your preferred preset (R128 / ATSC / Custom). When you select Custom you can create your own loudness target by manually setting the target, relative/dialog gate and peak limit. Target is the full scale (LUFS) value that the final audio should have. Relative gate can be switched on/off and set to a custom value. (the default is -10). Dialog gate detects voice in the audio and will only measure those parts. Peak limit setting will ensure the audio will not exceed this level, even if the loudness needs to be increased. Only attenuate will ensure to only lower the loudness if necessary but not increase it.

LevelNorm automatically sets the amount of channels to mono, stereo or surround, dependent on the source. In case your source is surround, please make sure that the ‘format’ is set to the right channel order. You can change this setting by clicking the window next to the text ‘format’. A drop down menu will open with a choice between SMPTE, Film and DTS channel order.

AudioSuite processing in Protools has relatively large freedom in selecting files and part of files. For instance for stereo either a true stereo track or two mono tracks can be selected. It is also possible to select part of a file or even more than one file on the timeline and analyse or process the total amount of selected audio.

Warnings

Open the LevelNorm2 interface and click on the warning icon (top right) to open/close the warnings settings page.
Enableing these settings will warn you in the main screen, when their levels are being exceeded. Checking these values can be requirement in some production environments.

 

 

MediaComposer 8.9.4 bug

There’s a bug in MediaComposer 8.9.4 that causes the LevelNorm to stop functioning correctly. This affects many more plugins, including MediaComposers own normalisation plugin, so we suggest not to use this version of MediaComposer.

LevelNorm Change Log

CURRENT RELEASE VERSION(S):
  • LVLN-package-r407.BRP (WIN 407)
  • LVLN-package-r408.dmg (OSX 408)
version // revision: 408

date: 26 Nov 2017
operating system: OSX

  • fixcrash on surround input
version // revision: 407

date: 26 Nov 2017
operating system: WIN

  • fixcrash on surround input
version 1.5.0 // revision: 404

date: 4 Aug 2017
operating system: WIN

  • changeminor core updates
version 1.5.0 // revision: 400

date: 1 Aug 2017
operating system: WIN

  • newinitial changelog

Bulk Users

If you’re installing multiple (many) systems you might benefit from some of these tips:

Single license key with multiple activations

When you order multiple copies of the same product in the webshop, you’ll receive a serial for each copy. We can however merge these serials so that you’ll have only one serial with multiple installs. This is easier to manage as you can always use the same serial and don’t need to keep track of which serial is on which machine etc. To add extra- or merge activations please contact us.

Accessing the license over network/usb

The Licence Manager can be run from a network location or usb stick to speed up installation on multiple systems. To do so:

On Windows:

  • Install the License Manager as normal following these instructions.
  • You can now find the application here: C:\Program Files (x86)\BeatRig\BeatRigLicenseManager.exe, copy this file to your desired location (such as a usb stick or network drive)

On Mac OSX

  • Download the License Manager as normal following these instructions.
  • Open the diskimage and move the application to your desired location (such as a usb stick or network drive)

Activating from the command prompt

Some features of the License manager can be called from the console to automate installation of multiple systems.

  • Create a myfile.txt file that contains just your serial as text in it. And rename the extension of the file to .serial
  • Call the BLM through the console with: BLM.exe “path_to_myfile.serial”
    This will create a “mychallenge.chal” file in the same folder as the serial file (if it doesn’t already exist, it can contain challenges of multiple computers). And will then add a challenge to it.

    • Note ; this will create a challenge regardless if you have the product activated already on the target computer. If you want to automatically skip the creation of the challenge if the product is already activated on the computer; then append a extra argument with a 4 character productcode shown below.
      for example: BLM.exe “path_to_myfile.serial” LVLN
  • Request your response file with the challenge file at http://beatrig.com/my-account/activate/
  • At the same webpage, download the package files corresponding with your license.
  • Call the BLM with: BLM.exe “path_to_response_file”
    This will active the license on the computer.
  • Call the BLM with: BLM.exe “path_to_package_file”
    This will copy the installer package you downloaded for the BLM to be used.
  • Call the BLM with: BLM.exe install PRODUCTCODE
    Replace PRODUCTCODE with one of the 4 character options shown below.
    Which will install or update the product only if needed.

Productcodes:

SK6E – SideKick6 Extended
LVL1 – LevelOne
LVLN – LevelNorm
LVLV – LevelView
LVVS – LevelViewS
LVLS – LevelShow

You may append the argument ‘quit’ to any of these calls. which will make the BLM exit after it is finished.

Note; instead of calling the command line you can also just drop your serial or response file onto the License Manager’s program file or its window.

My mixes seem soft after normalising

The target level for EBU R128 is -23 LUFS, which is quite low in comparison to old style ‘cranked up’ broadcast mixes. There is no problem with that, during broadcast your mix will sound equally loud as other mixes. If you like to take advantage of the new standard, apply less limiting and compression and use a real time meter like LevelView to help you getting the right balance. As a rule of thumb: peek at the large integrated loudness number once in a while to keep it around ‘-23 LUFS’ and make sure that normal dialog drives the rainbow meter around 0 LU. Don’t be afraid if the meter is temporarily high or low on your full mix. When you’re done, correct the master volume of the mix to make the meter match -23 LUFS exactly or use LevelNorm to do that automatically.

Technical specifications

EBU and ATSC standards

LevelNorm-EBU uses the official EBU R128 settings:

  • ITU BS.1770-3 measurement, including -10 LU ‘background sound’ gate
  • 0 LU = -23 LUFS
  • Adjustment of the target level to 0 LU +/- 6 LU

LevelNorm-ATSC uses the 2009 version of the ATSC A/85 recommendation:

  • ITU BS.1770-1 measurement, without relative gate
  • 0 LU = -24 LKFS
  • Adjustment of the target level to 0 LU +/- 6 LU

Surround channel order

The LUFS measurement has a different weighting for the surround speakers. Therefore LevelNorm must know the channel order of multichannel files in your facility. There are three options:

  • SMPTE/ITU (L-R-C-Lfe-Ls-Rs)
  • Film (L-C-R-Ls-Rs-Lfe)
  • DTS (L-R-Ls-Rs-C-Lfe)