LevelOne command line

It is possible to add files or folders to LevelOne and process them through a console command. This offers an easier integration of LevelOne in programmatic workflows. LevelOne should be running for this to work.

For example on Windows:

"C:Program Files (x86)LevelOneLevelOne.exe" "H:Audiofilestest.wav"

For example on OSX:

"/LevelOne.app/Contents/MacOS/LevelOne" "/Audiofiles/test.aiff"

This system can also be used with the droplets. When a path to a preset file is added to the console command, the file will be processed directly with the given preset.

For example on Windows:

"C:Program Files (x86)LevelOneLevelOne.exe" "C:ProgramDataGrimm AudioLevelOnePresetsEBU R.128 mode [analyse].xml" "H:Audiofilestest.wav"

For example on OSX:

"/LevelOne.app/Contents/MacOS/LevelOne" "/Users/.../Library/Application Support/Grimm Audio/LevelOne/Presets/EBU R.128 mode [analyse].xml" "/Audiofiles/test.aiff"

The preset name argument is optional, if none is given the current selected preset in LevelOne will be used. To get the correct preset path, just create a droplet for the preset in the preset editor and copy the path from within the droplet that is placed on the desktop.

This feature is also useful in DAW’s that allow external modification of their audio files. Please note that you can set LevelOne to overwrite the original input file by creating a preset and leaving the “file name tag” and “output location” input fields empty in the ‘export’ tab.